![]() Except De-facto its just a health bar system for the different parts of a ship's hull. All difficulties of naval use a "crew knockout" system that is sort of like ground forces.This is likely so that they won't interfere with the physics engine, which can cause your tank to swerve out of control if your tank hits a rock at the wrong angle. They also instantly lose their hitbox when this happens. Destroyable scenery almost always flies away like a lego brick (even the trees) when you collide with them rather than shatter realistically. ![]() Airfields are significantly closer to the enemy than would be the case in most real-life battles, so as to avoid the boring hours-long flight doing nothing that comes between engagements.This removes the severe problem that real-life Me 163s faced when jettisoning their wheeled undercarriage on takeoff: the risk of the undercarriage bouncing back up high enough to destroy the fighter. A damaged floatplane on a friendly airfield will respawn in the air when repairs are completed. ![]()
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